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Truco · trainer

Quiero or no quiero?

You get three cards and your opponent makes a call. You decide; then the engine shows you the math: what your chances were and how many points you can expect with each answer.

1 of 10

Your opponent calls envido

Your series

You matched the engine0of 0

You haven't answered any yet.

How the engine decides

  • Envido: it counts your points against every possible opponent hand (the 7,770 that are left) and compares what you expect to win by saying quiero with what you lose if you say no quiero.
  • Truco: your chance of winning the tricks with your cards in view, against all those hands.

The engine can't guess why your opponent made the call: it assumes any hand. At the table, if your opponent calls, they usually have something: be a little more careful than the engine.

The rules it uses

What each answer is worth

  • Envido with quiero: 2 points to whoever has more; with no quiero: 1 to whoever made the call.
  • Real envido with quiero: 3; with no quiero: 1.
  • Truco with quiero: 2 to whoever wins the hand; with no quiero: 1 to whoever made the call.
  • Tied points: the mano wins.
Where it comes from
Envido / envido querido 4 puntos

In English: Envido / envido quiero 4 points

Real Envido no querido 1 punto Real Envido querido 3 puntos

In English: Real Envido no quiero 1 point Real Envido quiero 3 points

En caso de empate en el número de tantos, del envido querido, ganará la mano.

In English: If the points tie in an accepted envido, the mano wins.

El TRUCO querido y ganado valdrá dos (2) TANTOS El RETRUCO querido y ganado valdrá tres (3) tantos

In English: An accepted and won TRUCO is worth two (2) POINTS. An accepted and won RETRUCO is worth three (3) points.

En este caso el que hizo la “invitación” cobrará un (1) tanto.

In English: In this case, the one who made the “invitation” gets one (1) point.

Juegos Bonaerenses 2026 - Specific rules: Truco (older adults) · juegos.gba.gob.ar · copy from 3 Nov 2026
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