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Glossary · 36 words

Glossary

The words of the quiniela, the lotteries and card games as they are used here. Each one takes you to the tool where you can see it in action.

  • QuinielaA la cabezaBetting that your number comes out in first place on the extracto. See
  • QuinielaOn the first 5, 10, 20Your number counts if it comes out in any of those first places; the bet is split among them, and so is the prize. See
  • QuinielaExtractoThe official list of the numbers of a draw, in the order they came out. See
  • QuinielaEndingThe last digits of the number drawn: on two digits, the last two count. See
  • QuinielaDrawEach draw of the day: La Previa, La Primera, Matutina, Vespertina and Nocturna. See
  • QuinielaNacionalWhat people still call the City of Buenos Aires quiniela. See
  • QuinielaRedoblonaTwo two-digit numbers on the same extracto: what you win with the first one is bet on the second. See
  • QuinielaPayout capIf the prizes of a draw exceed a certain multiple of the amount collected, the lottery may pay them pro rata. See
  • QuinielaTicketThe ticket from the licensed lottery shop: number, position, lottery and amount. See
  • LotteriesPrize poolThe part of the amount collected that goes to prizes and is shared among the winners of each category. See
  • LotteriesTombolinaA City game: you pick several two-digit numbers and it is settled with the quiniela extracto. See
  • Quini 6RevanchaAnother Quini 6 draw with the same ticket: it only pays with all 6 matches. See
  • Quini 6Siempre SaleA mode where whoever gets the most matches is paid, even without reaching 6. See
  • Quini 6Extra PrizeShared among the tickets that have all six numbers among all those drawn in Tradicional, La Segunda and Revancha. See
  • TelekinoCardYour Telekino play: the numbers come already printed. See
  • TelekinoRekinoThe Telekino rematch draw with the same card: whoever gets the most matches wins. See
  • TrucoManoThe player who plays first in a hand and wins ties. See
  • TrucoTrickEach round of cards: up to three are played, and whoever wins two wins the hand. See
  • TrucoPardaA tie in a trick. It has its own rules for deciding the hand. See
  • TrucoBravasThe four highest cards: ancho de espadas, ancho de bastos, siete de espadas and siete de oros. See
  • TrucoEnvidoThe call for points: whoever adds up the most with two cards of the same suit wins. See
  • TrucoReal envido and falta envidoRaises of the envido. The falta is worth what a player still needs to win the game. See
  • TrucoTruco, retruco, vale cuatroThe calls that raise what the hand is worth. See
  • TrucoQuiero / no quieroAccepting or rejecting a call. If you say no quiero, the other player collects what it was already worth. See
  • TrucoFlor and contraflorThree cards of the same suit, if you play with flor; the contraflor puts it at stake against another flor. See
  • TrucoGoing to the mazoGiving up the hand: the other player collects what is at stake. See
  • TrucoMalas and buenasThe two halves of the game: first the malas are collected, then the buenas. See
  • TrucoSeñasGestures to tell your partner which cards you hold, in four-player truco. See
  • ChinchónGoing outClosing the hand when what you have left unmatched adds up to little. See
  • ChinchónRe-entryComing back into the game after going over the limit, with the score of the highest player. See
  • Escoba de 15EscobaPicking up all the cards on the table by adding 15 with yours. See
  • Escoba de 15SetentaThe point for the best card of each suit, with its own scale. See
  • BurakoCanastaA long game of tiles. Pure, without a wild card; impure, with a wild card. See
  • BurakoDead handThe separate pile you take when you run out of tiles. See
  • GeneralaServidaA combination that comes out on the first throw of the five dice. See
  • GamesBolilleroThe drum the numbered balls come out of. See